Patch In Matlab

patch in matlab

Examples. This example creates a Patch object using two different methods: Specifying x-, y-, and z-coordinates and color data XData, YData, ZData, and CData.

patch in matlab

Patch Properties Modifying Properties. You can set and query graphics object properties in two ways: The Property Editor is an interactive tool that enables you to.

expand allFaceColor Face color 0 0 0 default RGB triplet or color string flat interp none

Face color, specified as one of these values:

RGB triplet or color string Single color

for all of the faces. See the following table for more details.

First, specify CData or FaceVertexCData as

an array containing one color per face or one color per vertex. If

you specify a color for each vertex, then the color of the first vertex

specified determines the face color.

color across each face. First, specify CData or FaceVertexCData as

an array containing one value per vertex. Determine the face colors

by using a bilinear interpolation of the values at each vertex.

An RGB triplet is a three-element row vector whose elements

specify the intensities of the red, green, and blue components of

the color. The intensities must be in the range 0,1,

for example, 0.4 0.6 0.7. This table lists RGB

triplet values that have equivalent color strings.Long NameShort

FaceAlpha Face transparency1 default scalar in range 0,1 flat interp

Face transparency, specified as one of these values:

Use uniform transparency across all of the faces. A value of 1 is

fully opaque and 0 is completely transparent. This

option does not use the transparency values in the FaceVertexAlphaData property.

transparency for each face based on the values in the FaceVertexAlphaData property.

First you must specify the FaceVertexAlphaData property

as a vector containing one transparency value per face or vertex.

The transparency value at the first vertex determines the transparency

transparency for each face based on the values in FaceVertexAlphaData property.

as a vector containing one transparency value per vertex. The transparency

varies across each face by interpolating the values at the vertices.

FaceLighting Effect of light objects on faces flat default gouraud none

Effect of light objects on faces, specified as one of these

across the faces. Use this value to view faceted objects.

across the faces. Calculate the light at the vertices and then linearly

interpolate the light across the faces. Use this value to view curved

from light objects to the faces.

The phong value has been removed. Use gouraud instead.

BackFaceLighting Face lighting when normals point away from camera reverselit default unlit lit

Face lighting when the vertex normals point away from camera,

specified as one of these values:

face as if the vertex normal pointed towards the camera.

Use this property to discriminate between the internal and external

surfaces of an object. For an example, see Back Face Lighting.

expand allEdgeColor Edge colors 0 0 0 default none flat interp RGB triplet or color string

Edge colors, specified as one of the values in this table. The

default edge color is black with an RGB triplet value of 0

0 0. If multiple polygons share an edge, then the most

recently drawn polygon controls the displayed edge color.ValueDescriptionResult

Single color for all of the edges. See the following

Different color for each edge. Use the vertex colors

to set the color of the edge that follows it. You must first specify CData or FaceVertexCData as

an array containing one color per vertex. The edge color depends on

the order in which you specify the vertices.

Interpolated edge color. You must first specify CData or FaceVertexCData as

an array containing one color per vertex. Determine the edge color

by linearly interpolating the values at the two bounding vertices.

EdgeAlpha Edge line transparency1 default scalar value in range 0,1 flat interp

Edge line transparency, specified as one of these values:

Use uniform transparency across all of the edges. A value of 1 is

transparency for each edge based on the values in the FaceVertexAlphaData property.

transparency for each edge based on the values in FaceVertexAlphaData property.

as a vector containing one transparency value per vertex. Vary the

transparency across each edge by interpolating the values at the vertices.

LineStyle Line style - default -- : -. none

Line style, specified as one of the line style strings listed

LineWidth Line width0.5 default positive value

Line width, specified as a positive value in point units. If

the line has markers, then the line width also affects the marker

Example: 0.75EdgeLighting Effect of light objects on edges none default flat gouraud

Effect of light objects on edges, specified as one of these

from light objects to the edges.

light at the vertices, and then linearly interpolate across the edges.

AlignVertexCenters Sharp vertical and horizontal lines off default on

Sharp vertical and horizontal lines, specified as off or on.

If the associated figure has a GraphicsSmoothing property

set to on and a Renderer property set

to opengl, then the figure applies a smoothing

technique to plots. In some cases, this smoothing technique can cause

vertical and horizontal lines to appear uneven in thickness or color.

Use the AlignVertexCenters property to eliminate

or horizontal lines. The lines might appear uneven in thickness or

and horizontal lines to eliminate an uneven appearance.

You must have a graphics card that supports this feature. To

see if the feature is supported, type opengl info.

If it is supported, then the returned fields contain the line SupportsAlignVertexCenters:

expand allMarker Marker symbol none default marker string

Marker symbol, specified as one of the marker strings listed

in this table. By default, the patch object does

not display markers. Specifying a marker symbol adds markers at each

data point or vertex.StringMarker

pentagram or p Five-pointed star pentagram

hexagram or h Six-pointed star hexagram

MarkerEdgeColor Marker outline color auto default none flat RGB triplet or color string

Marker outline color, specified as specified as one of these

makes unfilled markers invisible.

at the vertex to set the color.

RGB triplet or color string Use the specified

Example: blue MarkerFaceColor Marker fill color none default auto flat RGB triplet or color string

Marker fill color, specified as one of these values:

allows the background to show through.

of the vertex to set the color.

This property affects only the circle, square, diamond, pentagram,

hexagram, and the four triangle marker types.

MarkerSize Marker size6 default positive value

Marker size, specified as a positive value in point units.

Example: 10Color and Transparency Mapping

expand allFaceVertexCData Face and vertex colors default single color for entire patch one color per face one color per vertex

Face and vertex colors, specified as a single color for the

entire patch, one color per face, or one color per vertex for interpolated

If you want to use indexed colors, then specify FaceVertexCData in

For one color for the entire patch, use a single value.

For one color per face, use an m-by-1 column vector,

where m is the number of rows in the Faces property.

For interpolated face color, use an m-by–1

column vector where m is the number of rows in the Vertices property.

If you want to use true colors, then specify FaceVertexCData in

For one color for the entire patch, use a three-element

row vector defining an RGB triplet.

For one color per face, use an m-by-3 array of RBG

triplets, where m is the number of rows in the Faces property.

For interpolated face color, use an m-by-3 array,

where m is the number of rows in the Vertices property.

The following diagram illustrates the various forms of the FaceVertexCData property

for a patch having eight faces and nine vertices. The CDataMapping property

determines how MATLAB interprets the FaceVertexCData property

when you specify indexed colors.

CData Patch color datasingle color for entire patch one color per face one color per vertex

Patch color data, specified as a single color for the entire

patch, one color per face, or one color per vertex.

The way the patch function interprets CData depends

on the type of data supplied. Specify CData in

Numeric values that are scaled to map linearly into

Integer values that are used directly as indices into

Arrays of RGB triplets. RGB triplets are not mapped

into the current colormap, but interpreted as the colors defined.

The following diagrams illustrate the dimensions of CData with

respect to the arrays in the XData, YData,

These diagrams illustrates the use of indexed color.

These diagrams illustrates the use of true color. True color

requires either a single RGB triplet or an array of RGB triplets.

If CData contains NaNs, then patch does

An alternative method for defining patches uses the Faces, Vertices,

and FaceVertexCData properties.

Data Types: single double int8 int16 int32 int64 uint8 uint16 uint32 uint64CDataMapping Direct or scaled color data mapping scaled default direct

Direct or scaled color data mapping, specified as scaled the

default or direct. The CData and FaceVertexCData properties

contains color data. If you use true color specification for CData or FaceVertexCData,

then this property has no effect.

values as indices into the current colormap. Values with a decimal

portion are fixed to the nearest lower integer.

If the values are of type double or single,

then values of 1 or less map to the first color

in the colormap. Values equal to or greater than the length of the

colormap map to the last color in the colormap.

If the values are of type uint8, uint16, uint32, uint64, int8, int16, int32,

less map to the first color in the colormap. Values equal to or greater

than the length of the colormap map to the last color in the colormap

or up to the range limits of the type.

If the values are of type logical,

then values of 0 map to the first color in the

colormap and values of 1 map to the second color

to range between the minimum and maximum color limits. The CLim property

of the axes contains the color limits.

FaceVertexAlphaData Face and vertex transparency values default scalar vector with one value per face vector with one value per vertex

Face and vertex transparency values, specified as a scalar,

a vector with one value per face, or a vector with one value per vertex.

For uniform transparency across all of the faces or

edges, specify a scalar value. Then, set the FaceAlpha or EdgeAlpha property

For a different transparency for each face or edge,

specify an m-by-1 vector, where m is

the number of faces. Then, set the FaceAlpha or EdgeAlpha property

to flat. To determine the number of faces, query

the number of rows in the Faces property.

For interpolated transparency across each face or

edge, specify an n-by-1 vector, where n is

the number of vertices. Then, set the FaceAlpha or EdgeAlpha property

to interp. To determine the number of faces,

query the number of rows in the Vertices property.

The AlphaDataMapping property determines

how the patch interprets the FaceVertexAlphaData property

If the FaceAlpha and EdgeAlpha properties

are both set to scalar values, then the patch does not use the FaceVertexAlphaData values.

AlphaDataMapping Interpretation of FaceVertexAlphaData values scaled default direct none

Interpretation of FaceVertexAlphaData values,

values as transparency values. A value of 1 or greater is completely

opaque, a value of 0 or less is completely transparent, and a value

between 0 and 1 is semitransparent.

into the figure s alphamap. The minimum and maximum alpha limits

of the axes determine the alpha data values that map to the first

and last elements in the alphamap, respectively. For example, if the

alpha limits are 3 5, then alpha data values

less than or equal to 3 map to the first element

in the alphamap. Alpha data values greater than or equal to 5 map

to the last element in the alphamap. The ALim property

of the axes contains the alpha limits. The Alphamap property

of the figure contains the alphamap.

values as indices into the figure s alphamap. Values with a

decimal portion are fixed to the nearest lower integer.

then values of 1 or less map to the first element in the alphamap.

Values equal to or greater than the length of the alphamap map to

the last element in the alphamap.

If the values are of integer type, then values of

0 or less map to the first element in the alphamap. Values equal to

or greater than the length of the alphamap map to the last element

in the alphamap or up to the range limits of the type. The integer

types are uint8, uint16, uint32, uint64, int8, int16, int32,

then values of 0 map to the first element in the alphamap and values

of 1 map to the second element in the alphamap.

expand allFaceNormals Face normal vectorsm-by-n-by-3 array default array of normal vectors

Face normal vectors, specified as an array of normal vectors

with one normal vector one per patch face. Define one normal per patch

face, as determined by the size of the Faces property

value. Face normals determine the orientation of each patch face.

This data is used for lighting calculations.

Specifying values for this property sets the associated mode

to manual. If you do not specify normal vectors, then the patch generates

this data when the axes contains light objects. The patch computes

face normals using Newell s method.

Data Types: single double int8 int16 int32 int64 uint8 uint16 uint32 uint64VertextNormals Vertex normal vectorsm-by-n-by-3 array default array of normal vectors

Vertex normal vectors, specified as an array of normal vectors

with one normal vector one per patch vertex. Define one normal per

patch vertex, as determined by the size of the Vertices property

value. Vertex normals determine the shape and orientation of the patch.

this data when the axes contains light objects.

Data Types: single double int8 int16 int32 int64 uint8 uint16 uint32 uint64FaceNormalsMode Selection mode for FaceNormals auto default manual

Selection mode for FaceNormals, specified

calculates face normals when you add a light to the scene.

normal data specified by the FaceNormals property.

Assigning values to the FaceNormals property

sets FaceNormalsMode to manual.

VertexNormalsMode Selection mode for VertexNormals auto default manual

Selection mode for VertexNormals, specified

calculates vertex normals when you add a light to the scene.

normal data specified by the VertexNormals property.

Assigning values to the VertexNormals property

sets VertexNormalsMode to manual.

expand allAmbientStrength Strength of ambient light0.3 default scalar in range 0,1

Strength of ambient light, specified as a scalar value in the

range 0,1. Ambient light is a nondirectional

light that illuminates the entire scene. There must be at least one

visible light object in the axes for the ambient light to be visible.

The AmbientLightColor property for the axes

sets the color of the ambient light. The color is the same for all

Data Types: doubleDiffuseStrength Strength of diffuse light0.6 default scalar in range 0,1

Strength of diffuse light, specified as a scalar value in the

range 0,1. Diffuse light is the nonspecular reflectance

from light objects in the axes.

Data Types: doubleSpecularStrength Strength of specular reflection0.9 default scalar in range 0,1

Strength of specular reflection, specified as a scalar value

in the range 0,1. Specular reflections are the

bright spots on the surface from light objects in the axes.

Data Types: doubleSpecularColorReflectance Color of specular reflections1 default scalar between 0 and 1 inclusive

Color of specular reflections, specified as a scalar between 0 and 1 inclusive.

reflection depends on both the color of the object from which it reflects

and the color of the light source.

reflection depends only on the color or the light source that is,

the light object Color property.

The contributions from the light source color and the patch

color to the specular reflection color vary linearly for values between 0 and 1.

Data Types: single doubleSpecularExponent Expansiveness of specular reflection10 default scalar value greater than 0

Expansiveness of specular reflection, specified as a scalar

value greater than 0. SpecularExponent controls

the size of the specular reflection spot. Greater values produce less

Most materials have exponents in the range of 5 to 20.

expand allXData x-coordinates of the patch verticesvector matrix

The x-coordinates of the patch vertices,

specified as a vector or a matrix. If XData is

a matrix, then each column represents the x-coordinates

of a single face of the patch. In this case, XData, YData,

and ZData must have the same dimensions.

Data Types: single double int8 int16 int32 int64 uint8 uint16 uint32 uint64YData y-coordinates of the patch verticesvector matrix

The y-coordinates defining the patch, specified

as a vector or a matrix. If YData is a matrix,

then each column represents the y-coordinates

Data Types: single double int8 int16 int32 int64 uint8 uint16 uint32 uint64ZData z-coordinates of the patch verticesvector matrix

The z-coordinates of the patch vertices,

specified as a vector or a matrix. If ZData is

a matrix, then each column represents the z-coordinates

Data Types: single double int8 int16 int32 int64 uint8 uint16 uint32 uint64Faces Vertex connection defining each facevector matrix

Vertex connection defining each face, specified as a vector

or a matrix defining the vertices in the Vertices property

that are to be connected to form each face. The Faces and Vertices properties

provide an alternative way to specify a patch that can be more efficient

and ZData coordinates in most cases.

Each row in the faces array designates the connections for a

single face, and the number of elements in that row that are not NaN defines

the number of vertices for that face. Therefore, an m-by-n Faces array

defines m faces with up to n vertices each.

For example, consider the following patch. It is composed of

eight triangular faces defined by nine vertices. The corresponding Faces and Vertices properties

are shown to the right of the patch. Note how some faces share vertices

with other faces. For example, the fifth vertex V5

is used six times, once each by faces one, two, three, six, seven,

and eight. Without sharing vertices, this same patch requires 24 vertex

Data Types: single double int8 int16 int32 int64 uint8 uint16 uint32 uint64Vertices Vertex coordinatesvector matrix

Vertex coordinates, specified as a vector or a matrix defining

coordinates of each vertex. The Faces and Vertices properties

and ZData coordinates in most cases. See the Faces property

for a description of how the vertex data is used.

Data Types: single double int8 int16 int32 int64 uint8 uint16 uint32 uint64Visibility

expand allVisible State of visibility on default off

State of visibility, specified as one of these values:

off Hide the patch without deleting it. You still can access the properties

Clipping Clipping of patch object to axes limits on default off

Clipping of the patch object to the axes

limits, specified as one of these values:

of the patch object that are outside the axes limits.

off Display the entire patch object, even if parts of it appear outside the axes

limits. Parts of the patch object might appear

outside the axes limits if you create a plot, set hold on,

freeze the axis scaling, and then create the patch object

so that it is larger than the original plot.

The Clipping property of the axes that contains

the patch object must be set to on,

otherwise this property has no effect. For more information about

the clipping behavior, see the Clipping property of the

EraseMode removed Technique to draw and erase objects normal default none xor background

EraseMode has been removed. You can delete

code that accesses the EraseMode property with

minimal impact. If you were using EraseMode to

create line animations, use the animatedline function

Technique to draw and erase objects, specified as one of these

region of the display, performing the three-dimensional analysis necessary

to correctly render all objects. This mode produces the most accurate

picture, but is the slowest. The other modes are faster, but do not

perform a complete redraw and, therefore, are less accurate.

object when it is moved or destroyed. After you erase the object with EraseMode, none,

it is still visible on the screen. However, you cannot print the object

because MATLAB does not store any information on its former location.

object by performing an exclusive OR XOR with the color of the screen

beneath it. This mode does not damage the color of the objects beneath

it. However, the object color depends on the color of whatever is

object by redrawing it in the axes background color, or the figure

background color if the axes Color property is none.

This damages objects that are behind the erased object, but properly

MATLAB always prints figures as if the EraseMode property

of all objects is set to normal. This means graphics

objects created with EraseMode set to none, xor,

or background can look different on screen than

on paper. On screen, MATLAB mathematically combines layers of

colors and ignores three-dimensional sorting to obtain greater rendering

speed. However, MATLAB does not apply these techniques to the

printed output. Use the getframe command or other

screen capture applications to create an image of a figure containing

expand allType Type of graphics object patch

Type of graphics object, returned as patch.

Use this property to find all objects of a given type within a plotting

hierarchy, for example, searching for the type using findobj.

Tag User-specified tag default string

Tag to associate with the patch, specified

as a string. Tags provide a way to identify graphics objects. Use

this property to find all objects with a specific tag within a plotting

hierarchy, for example, searching for the tag using findobj.

UserData Data to associate with patch default scalar, vector, or matrix cell array character array table structure

Data to associate with the patch object,

specified as a scalar, vector, matrix, cell array, character array,

table, or structure. MATLAB does not use this data.

To associate multiple sets of data or to attach a field name

to the data, use the getappdata and setappdata functions.

Data Types: single double int8 int16 int32 int64 uint8 uint16 uint32 uint64 logical char struct table cellDisplayName Text used by legend default string

Text used by the legend, specified as a string. The text appears

For multiline text, create the string using sprintf with

Example: sprintf line one nline two

Alternatively, you can specify the legend text using the legend function.

If you specify the text as an input argument to the legend function, then the legend uses

the specified text and sets the DisplayName property

If you do not specify the text as an input argument

the legend uses the text in the DisplayName property.

If the DisplayName property does not contain any

text, then the legend generates a string. The string has the form dataN,

where N is the number assigned to the patch object based on its location in the list of legend

If you edit interactively the string in an existing legend,

then MATLAB updates the DisplayName property

Annotation Legend icon display styleAnnotation object

Legend icon display style, returned as an Annotation object.

Use this object to include or exclude the patch from

Query the Annotation property to

Query the LegendInformation property

of the Annotation object to get the LegendEntry object.

Specify the IconDisplayStyle property

of the LegendEntry object to one of these values:

on Include the patch object in the legend as one entry default.

off Do not include the patch object in the legend.

children of the patch object as separate entries

If a legend already exists and you change the IconDisplayStyle setting,

then you must call legend to update the display.

expand allParent Parent of patchaxes object group object transform object

Parent of patch, specified as an axes, group,

Children Children of patchempty GraphicsPlaceholder array

The patch has no children. You cannot set

HandleVisibility Visibility of object handle on default off callback

Visibility of patch object handle in the Children property

of the parent, specified as one of these values:

on The patch object handle is always visible.

off The patch object handle is invisible at all times. This option

is useful for preventing unintended changes to the UI by another function.

Set the HandleVisibility to off to

temporarily hide the handle during the execution of that function.

callback The patch object handle is visible from within callbacks or functions

invoked by callbacks, but not from within functions invoked from the

command line. This option blocks access to the patch at

the command-line, but allows callback functions to access it.

If the patch object is not listed in the Children property

of the parent, then functions that obtain object handles by searching

the object hierarchy or querying handle properties cannot return it.

This includes get, findobj, gca, gcf, gco, newplot, cla, clf, and close.

Hidden object handles are still valid. Set the root ShowHiddenHandles property

to on to list all object handles regardless of

their HandleVisibility property setting.

expand allButtonDownFcn Mouse-click callback default function handle cell array string

Mouse-click callback, specified as one of these values:

Cell array containing a function handle and additional

String that is a valid MATLAB command or function,

which is evaluated in the base workspace not recommended

Use this property to execute code when you click the patch. If you specify this property using a function handle,

then MATLAB passes two arguments to the callback function when

access properties of the patch object from within

Event data This argument is empty for this

property. Replace it with the tilde character

in the function definition to indicate that this argument is not used.

For more information on how to use function handles

to define callback functions, see Callback Definition.

If the PickableParts property is set to none or

if the HitTest property is set to off,

then this callback does not execute.

Context menuuicontextmenu object

Context menu, specified as a uicontextmenu object. Use this

property to display a context menu when you right-click the patch. Create the context menu using the uicontextmenu function.

then the context menu does not appear.

Selected Selection state off default on

Selection state, specified as one of these values:

click the patch when in plot edit mode, then MATLAB sets

If the SelectionHighlight property also is set

to on, then MATLAB displays selection handles

SelectionHighlight Display of selection handles when selected on default off

Display of selection handles when selected, specified as one

handles when the Selected property is set to on.

handles, even when the Selected property is set

expand allPickableParts Ability to capture mouse clicks visible default all none

Ability to capture mouse clicks, specified as one of these values:

mouse clicks when visible. The Visible property

must be set to on and you must click a part of

the patch that has a defined color. You cannot

click a part that has an associated color property set to none.

If the plot contains markers, then the entire marker is clickable

if either the edge or the fill has a defined color. The HitTest property

determines if the patch responds to the click or

clicks regardless of visibility. The Visible property

you can click a part of the patch that has no color.

The HitTest property determines if the patch responds to the click or if an ancestor does.

mouse clicks. Clicking the patch passes the click

through it to the object below it in the current view of the figure

window. The HitTest property has no effect.

HitTest Response to captured mouse clicks on default off

Response to captured mouse clicks, specified as one of these

on Trigger the ButtonDownFcn callback

of the patch. If you have defined the UIContextMenu property,

for the nearest ancestor of the patch that has

a HitTest property set to on and

a PickableParts property value that enables the

ancestor to capture mouse clicks.

The PickableParts property determines if

the patch object can capture mouse clicks. If it

cannot, then the HitTest property has no effect.

Interruptible Callback interruption on default off

Callback interruption, specified as on or off.

The Interruptible property determines if a running

There are two callback states to consider:

currently executing callback.

a callback that tries to interrupt the running callback.

Whenever MATLAB invokes a callback, that callback

attempts to interrupt a running callback. The Interruptible property

of the object owning the running callback determines if interruption

is allowed. If interruption is not allowed, then the BusyAction property

of the object owning the interrupting callback determines if it is

discarded or put in the queue.

If the ButtonDownFcn callback of the patch is the running callback, then the Interruptible property

determines if it another callback can interrupt it:

on Interruptible. Interruption

occurs at the next point where MATLAB processes the queue, such

as when there is a drawnow, figure, getframe, waitfor, or pause command.

If the running callback contains one of these commands,

then MATLAB stops the execution of the callback at this point

and executes the interrupting callback. MATLAB resumes executing

the running callback when the interrupting callback completes. For

more information, see Interrupt Callback Execution.

If the running callback does not contain one of these

commands, then MATLAB finishes executing the callback without

off Not interruptible. MATLAB finishes

executing the running callback without any interruptions.

BusyAction Callback queuing queue default cancel

Callback queuing specified as queue or cancel.

The BusyAction property determines how MATLAB handles

the execution of interrupting callbacks.

Whenever MATLAB invokes a callback, that callback attempts

to interrupt a running callback. The Interruptible property

If the ButtonDownFcn callback of the patch tries to interrupt a running callback that cannot be

interrupted, then the BusyAction property determines

if it is discarded or put in the queue. Specify the BusyAction property

callback in a queue to be processed after the running callback finishes

execution. This is the default behavior.

cancel Discard the interrupting

expand allCreateFcn Creation callback default function handle cell array string

Creation callback, specified as one of these values:

Use this property to execute code when you create the patch. Setting the CreateFcn property

on an existing patch has no effect. You must define

a default value for this property, or define this property using a Name,Value pair

during patch creation. MATLAB executes the

callback after creating the patch and setting all

If you specify this callback using a function handle, then MATLAB passes

two arguments to the callback function when executing the callback:

the callback function. You also can access the patch object

through the CallbackObject property of the root,

which can be queried using the gcbo function.

DeleteFcn Deletion callback default function handle cell array string

Deletion callback, specified as one of these values:

Use this property to execute code when you delete the patch. MATLAB executes the callback before destroying

the patch so that the callback can access its property

BeingDeleted Deletion status of patch off default on

Deletion status of patch, returned as on or off. MATLAB sets

the BeingDeleted property to on when

the delete function of the patch begins execution

see the DeleteFcn property. The BeingDeleted property

remains set to on until the patch no

Check the value of the BeingDeleted property

to verify that the patch is not about to be deleted

before querying or modifying it.

I draw a square on matlab figure as below. x -1 1 1 -1 ; y -1 -1 1 1 ; h figure 1 patch x,y, red axis -2 2 -2 2 Result is as below.

patch in matlab patch in matlab

Interpretation of the FaceVertexCData Property. Examples. This example creates a patch object using two different methods: Specifying x-, y-, and z-coordinates and.

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Shows how to define a 3-D patch object using both x-, y-, and z-coordinate and faces/vertices data, and illustrates flat and interpolated face coloring.

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